ion-refresher
Refresher provides pull-to-refresh functionality on a content component. The pull-to-refresh pattern lets a user pull down on a list of data in order to retrieve more data.
Data should be modified during the refresher's output events. Once the async operation has completed and the refreshing should end, complete() needs to be called on the refresher.
Basic Usage
Pull Properties
The refresher has several properties for customizing the pull gesture. Set the pullFactor to change the speed of the pull, the pullMin property to change the minimum distance the user must pull down, and the pullMax property to change the maximum distance the user must pull down before the refresher enters the refreshing state.
These properties do not apply when the native refresher is enabled.
Custom Refresher Content
The default icon, spinner, and text can be customized on the refresher content based on whether the state of the refresher is pulling or refreshing.
Setting pullingIcon will disable the native refresher.
Native Refreshers
Both iOS and Android platforms provide refreshers that use properties exposed by their respective devices in order to give pull-to-refresh a fluid, native-like feel.
The iOS and Material Design native refreshers are enabled by default in Ionic. However, the native iOS refresher relies on rubber band scrolling in order to work properly and is only compatible with iOS devices as a result. We provide a fallback refresher for apps running in iOS mode on devices that do not support rubber band scrolling.
The native refresher uses a circular spinner for Material Design, while iOS uses the lines spinner. On iOS, the tick marks will progressively show as the page is pulled down.
Certain refresher properties such as the Pull Properties, closeDuration and snapbackDuration are not compatible because much of the native refreshers are scroll-based. See Properties for more information on unsupported properties.
The native refreshers can be disabled by setting the pullingIcon on the refresher content to any icon or spinner. See the Ionicons and Spinner documentation for accepted values.
Usage with Virtual Scroll
Refresher requires a scroll container to function. When using a virtual scrolling solution, you will need to disable scrolling on the ion-content and indicate which element container is responsible for the scroll container with the .ion-content-scroll-host class target.
Developers should apply the following CSS to the scrollable container. This CSS adds a "rubber band" scrolling effect on iOS which allows the native iOS refresher to work properly:
.ion-content-scroll-host::before,
.ion-content-scroll-host::after {
  position: absolute;
  
  width: 1px;
  height: 1px;
  
  content: "";
}
.ion-content-scroll-host::before {
  bottom: -1px;
}
.ion-content-scroll-host::after {
  top: -1px;
}
Advanced Usage
While the refresher can be used with any type of content, a common use case in native apps is to display a list of data that gets updated on refresh. In the below example, the app generates a list of data and then appends data to the top of the list when the refresh is completed. In a real app, the data would be received and updated after sending a request via a network or database call.
Interfaces
RefresherEventDetail
interface RefresherEventDetail {
  complete(): void;
}
RefresherCustomEvent
While not required, this interface can be used in place of the CustomEvent interface for stronger typing with Ionic events emitted from this component.
interface RefresherCustomEvent extends CustomEvent {
  detail: RefresherEventDetail;
  target: HTMLIonRefresherElement;
}
Properties
closeDuration
| Description | Time it takes to close the refresher. Does not apply when the refresher content uses a spinner, enabling the native refresher. | 
| Attribute | close-duration | 
| Type | string | 
| Default | '280ms' | 
disabled
| Description | If true, the refresher will be hidden. | 
| Attribute | disabled | 
| Type | boolean | 
| Default | false | 
mode
| Description | The mode determines which platform styles to use. | 
| Attribute | mode | 
| Type | "ios" | "md" | 
| Default | undefined | 
pullFactor
| Description | How much to multiply the pull speed by. To slow the pull animation down, pass a number less than 1. To speed up the pull, pass a number greater than1. The default value is1which is equal to the speed of the cursor. If a negative value is passed in, the factor will be1instead.For example: If the value passed is 1.2and the content is dragged by10pixels, instead of10pixels the content will be pulled by12pixels (an increase of 20 percent). If the value passed is0.8, the dragged amount will be8pixels, less than the amount the cursor has moved.Does not apply when the refresher content uses a spinner, enabling the native refresher. | 
| Attribute | pull-factor | 
| Type | number | 
| Default | 1 | 
pullMax
| Description | The maximum distance of the pull until the refresher will automatically go into the refreshingstate. Defaults to the result ofpullMin + 60. Does not apply when  the refresher content uses a spinner, enabling the native refresher. | 
| Attribute | pull-max | 
| Type | number | 
| Default | this.pullMin + 60 | 
pullMin
| Description | The minimum distance the user must pull down until the refresher will go into the refreshingstate. Does not apply when the refresher content uses a spinner, enabling the native refresher. | 
| Attribute | pull-min | 
| Type | number | 
| Default | 60 | 
snapbackDuration
| Description | Time it takes the refresher to snap back to the refreshingstate. Does not apply when the refresher content uses a spinner, enabling the native refresher. | 
| Attribute | snapback-duration | 
| Type | string | 
| Default | '280ms' | 
Events
| Name | Description | Bubbles | 
|---|---|---|
| ionPull | Emitted while the user is pulling down the content and exposing the refresher. | true | 
| ionRefresh | Emitted when the user lets go of the content and has pulled down further than the pullMinor pulls the content down and exceeds the pullMax. Updates the refresher state torefreshing. Thecomplete()method should be called when the async operation has completed. | true | 
| ionStart | Emitted when the user begins to start pulling down. | true | 
Methods
cancel
| Description | Changes the refresher's state from refreshingtocancelling. | 
| Signature | cancel() => Promise<void> | 
complete
| Description | Call complete()when your async operation has completed. For example, therefreshingstate is while the app is performing an asynchronous operation, such as receiving more data from an AJAX request. Once the data has been received, you then call this method to signify that the refreshing has completed and to close the refresher. This method also changes the refresher's state fromrefreshingtocompleting. | 
| Signature | complete() => Promise<void> | 
getProgress
| Description | A number representing how far down the user has pulled. The number 0represents the user hasn't pulled down at all. The number1, and anything greater than1, represents that the user has pulled far enough down that when they let go then the refresh will happen. If they let go and the number is less than1, then the refresh will not happen, and the content will return to it's original position. | 
| Signature | getProgress() => Promise<number> | 
CSS Shadow Parts
No CSS shadow parts available for this component.
CSS Custom Properties
No CSS custom properties available for this component.
Slots
No slots available for this component.